Of all the action-RPG franchises to make you work for an epic moment, Monster Hunter is up there among the ones that push you hardest, and the Monster Hunter Stories series is no exception to the rule. You take on the lowest rank Monsters, you get pummelled into the dirt until you learn how to beat them, and then you excitedly hurry back home to build a new weapon and a cool set of armor from the creature you’ve just murked, ready to go through the entire process again with a slightly harder monster. It’s a rewarding battle, but a tough one, and Monster Hunter’s greatest secrets are often reserved for those that take the time to fully embrace its many systems.
Monster Hunter Stories 3: Twisted Reflection shows you right from the start that things are going to be a little different around here. In the first minute of my hands-on session with the game, my Rider (not a Hunter, but we’ll get into that later) is sprinting down a cliff at warp speed before leaping right off the edge, only to be caught mid-air by her pet Rathalos and, together, they soar across a glittering lake, in what may be the most breath-taking introduction to a Monster Hunter game I’ve seen yet, inviting you, the player, to immediately take the reigns of this majestic creature – who, for once, isn’t a foe to be conquered, but a friend. It’s a stark contrast to the opening of Monster Hunter Stories 2, in which you carry a Rathalos egg around for hours before it hatches. This introduction feels like the culmination of a spin-off that’s ready to step out of the shadow of its mainline series, and show us exactly what it can do.

A Brand New Story
To set the scene, Monster Hunter Stories ditches the mainline series’ traditional fast-paced, unforgiving third-person combat for a turn-based system, riffing off the likes of Final Fantasy, Dragon Quest, Pokémon, and other similar monster-packed RPGs. Instead of a Hunter, you are a Rider, able to befriend and battle alongside monster companions (Monsties).
In this third instalment, set a long time after the events of Stories 1+2, your character is the heir of Azuria, the kingdom in which our adventure begins. In the first few story missions, we meet and are partnered up with Eleanor, the princess of the adjacent kingdom Vermeil. The two are on the brink of war, and it’s up to you to figure out how to resolve each kingdom’s needs and put a stop to it. Meanwhile, a phenomenon called the Crystal Encroachment is threatening to destroy the ecosystem, turning Monsters feral and driving some close to extinction.

Your character is also a member of the Rangers, a team of Riders assembled to research Monster ecology and help protect it. It’s a super compelling setup that sees your created character grappling between their royal responsibilities and goals as a Ranger, crafting a darker, stronger narrative than the previous instalments. You don’t need to be familiar with the previous stories, either, just jump right on in.
The World of Azuria
This setting is also new to Monster Hunter Stories 3. Azuria serves as a vibrant, sprawling starting ground that feels effortlessly inviting – almost Ghibli-esque in style – and you begin the game equipped with Monsties that enable basic traversal right away. Ratha (your Rathalos) can’t maintain unlimited flight, but he can catch updrafts to get a boost of height for travelling long distances quickly, as can many other Monsties with the flying ability. Monsters roam the world freely, and you can choose to battle them or leave them be.
Stories’ turn-based combat system is simple to grasp in its basic form – a rock/paper/scissors setup where one move type beats another. Stories 3 is much more tutorialized than predecessors; you’ll quickly get to grips with what move type monsters use, as well as more in-depth mechanics like elemental attacks, and behaviour that shows where they’ll change up their strategy. However, do not mistake guidance for ease – despite its turn-based presentation, there are meticulously crafted systems at play that mean you’ll need to come extremely prepared for every fight. My hubris quickly got the better of me while moving through story missions, thinking I could push through one more mission, only to be flattened by a new Feral Monster. It pays to take your time, fully explore the world, level up your Monsties, and plan out your approach.

The world has Monster nests scattered around, which contain eggs. This is your primary method of collecting new Monsties, and each one is a surprise. Some contain rarer eggs, some contain multiple eggs, and some will have a Monstie ready to jump out and defend the eggs you’re trying to run off with. This mechanic comes from the previous games, but it’s much more simply presented, at least in the early game – you don’t need to run through a winding maze of caves as in previous games, just dip in, grab the eggs you want and dip out before a Monstie comes to get you – another example of how Stories 3 is streamlining to build a smoother experience for newcomers.
Managing the Ecosystem
The more eggs you collect, the more Monsties you’ll end up with in your stable. As with previous Stories games, you’ll be able to ‘release’ a Monstie you don’t want to keep, but Stories 3 introduces another brilliant mechanic – Habitat Restoration.
With this, you can actually change the ecology of different areas of the map by intentionally introducing different monsters to the ecosystem. For example, the early game invites you to release a Rathian into the starting area, and shortly after, you’ll see Rathians appear in that part of the world. As you release more Rathians, its rank in the ecosystem will rise, which means you’ll find more powerful Rathian eggs hidden in nests surrounding the region the creature lives in. In previous Stories games, finding powerful eggs relied on pure luck when scrabbling through nests, but this time, you can effectively engineer a powerful version of the Monstie you want by creating a home for it, which is absolutely brilliant, truly rewarding your careful thinking (or just letting you buff the monster type you happen to love).

Monsters also have the opportunity to mutate, offering an even more powerful variant. By releasing Rathians into the wild, I was able to unlock Pink Rathian, build up their rank, and eventually leading to unlocking a Dreadqueen Rathian – the most powerful version of the Monster – in my first few hours of play.
Beyond that, the ecosystem can also affect the element of a Monster, which is an exciting new first for the series. Very early on in the game, I ended up finding a green dual-element Anjanath, able to deliver its trademark fire attacks alongside less expected lightning abilities. It’s such an interesting evolution for these beloved Monsties, without changing up their core dynamic, and another area in which Stories 3 feels like it’s growing to meet the complexity of mainline Monster Hunter games, without losing its own identity and charm.

With this entry, Monster Hunter Stories no longer feels like the franchise’s quirky distant cousin, this is a fully-fledged, magnificently designed adventure that can stand proudly on its own. With a striking new world and a mature, promising new narrative that gives your adventure purpose from the start, you’re no longer an unknown Rider making their way through the world or riding the coattails of another legend – you’re a royal heir, a renowned Rider, and a Ranger that from the off says “I’m here, and I’m ready”. Not unlike the game itself.
Monster Hunter Stories 3: Twisted Reflection launches on Xbox Series X|S March 13.
While you’re waiting, Monster Hunter Stories 1+2 are also available on Xbox Series X|S, and you can grab them both today.
Monster Hunter Stories 3: Twisted Reflection
CAPCOM Co., Ltd.
Twin Rathalos, born in a twist of fate.
Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters.
The Story
Azuria and Vermeil: two countries, on a path to destruction.
When all hope seems lost, an egg is found. Inside is a Rathalos, a species thought to be extinct.
But this quavering light of hope is quickly extinguished, giving way to the darkness of despair.
Born from the egg is not a single Rathalos, but twins, bearing the Skyscale marking that hearkens back to the disastrous civil war of 200 years prior.
The natural world teeters on the verge of destruction, with countless monster species facing extinction. In the shadow of these dark times, the flames of war rekindle.
Two countries, and two Rathalos.
A Rider and their trusted Rathalos, buffeted by the winds of fate, set out on a journey for the truth.
*There are other bundles that include this product. Please be careful of duplicate purchases.
Agreement to the End User License Agreement is required to play this title. (https://manual.capcom.com/eula/game/)
©CAPCOM
MONSTER HUNTER STORIES is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.
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